Lessons+-+Kindergarten

= Kindergarten =

WiiSports Resort || Air Sports: Island Flyover || K || **K.MD.1** Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object.
 * **Game** || **Sport** || **Grade** || **CCSC Standard** || **Activity** ||
 * [[image:250px-Wii_Sports_Resort_boxart.png width="125" height="172"]]

Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference. //For example, directly compare the heights of two children and describe one child as taller/shorter.// || - Each student flies the airplane for __one minute__ of the five-minute gameplay - While flying, the teacher poses questions to the class comparing objects observed in the flight path - //Ex. Which building is taller? Which side of the road has more trees? What is the shortest building? What area has the fewest number of people?// || - Compare two or more of the object sets following on race - To include more students, switch mid-game after one minute of gameplay || WiiSports || Bowling || **K** || **K.OA.1** Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations. || - Each student bowls for __one frame__ - Record the number of pins knocked down for each ball in a given frame - Represent the total number of pics knocked down by drawing a picture or writing a number sentence || - At the end of the game, as students how many more are needed to "make ten" for a given category ||
 * K.MD.2**
 * || Cycling: Bike Race ||  || **K.MD.3** Classify objects into given categories; count the numbers of objects in each category and sort the categories by count. || - Keep a tally of objects spotted during the course of the race (red arrows, vehicles, rocks in the road, umbrellas, etc.)
 * [[image:200px-Wii_sports_wii-1.jpg width="125" height="177"]]
 * || Training: Baseball: Swing Control || **K** || * **K.OA.4.** For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation. || - Tally the student's scores in each of the four areas (white, light blue, dark blue, miss)